Games Privacy Policy

Effective 2026-11-10

This policy applies to every game published by Ongame Inc. ("we") on Google Play, the App Store and play.ongame.ai: Castle Crash: Cannon Kingdom, Loop Unlock, Noodle Knockout: Punch Brawl, Toy Squad, Fusekick, Sand Escape, Cube Drop, Crimson Arena, Candle Sort, Cannon Balls, Cube Gunner ("our games"). The short version: our games have no accounts and never ask for your name, email or other personal details. Most of them send gameplay statistics, some show ads, some measure our own ad campaigns, and some offer in-app purchases. The table at the end says exactly which game does what.

Information stored on your device

Your progress, coins, unlocked items and settings are saved on your device, inside the game's own storage. The game also stores a random ID there for its statistics. Deleting the game, or clearing your browser's site data for a web version, deletes all of this.

Information we collect

We do not ask for your name, email, contacts, photos or precise location, and you never create an account.

Most of our games send gameplay statistics: when the game opens, which levels you start, how each attempt ends and how long it took, simple results such as score, purchases made, ads watched, technical errors, the type of device and the app version. These statistics are linked to a random ID or, on iPhone and iPad, to a device identifier, so they are not anonymous. They do not contain your name, email or contacts. The services that receive them can also see your IP address and approximate location (country or city), as any internet service can. We use the statistics to fix bugs and to make levels fairer. We do not sell them.

Services our games use

Each game uses only some of these services. The table below says which.

  • onGame statistics. Our own statistics service, hosted on Google Cloud in the European Union. It receives gameplay events (game opened, level started, won, lost or left, how long it took, errors) with a random ID created by the game.
  • GameAnalytics. A game analytics service. It receives the same kind of gameplay events, purchase events (item and price, never payment details), ad views, performance data and technical errors, with an ID it creates. On iPhone and iPad that ID is Apple’s identifier for vendor. On Android its software can also read the device advertising ID.
  • PostHog. A web analytics service that stores data in the European Union. In the web versions it receives page views and gameplay events with a random ID stored in your browser.
  • Unity. The game engine maker. It can receive device and performance statistics (device model, operating system, frame rate) and, in some games, gameplay events.
  • Google AdMob. Shows ads. It receives device information, your IP address and approximate location, how you interact with the game and its ads, crash and performance data and, if you allow it, the device advertising ID, and may use them for personalised ads under Google’s policies. Where the law requires it, the game first asks for your consent through Google’s consent form. You can change that choice later with Ad Choices in the game’s settings.
  • Google Analytics for Firebase. Google’s app analytics service, in the Android apps only. It receives app installs and opens, which levels you start and whether you win or lose, which optional reward videos you watch, purchases recorded by Google Play, and your device model, operating system, app version and approximate location, with an app instance ID it creates and, if you allow it, the device advertising ID. We use it to see how players find and play the game and to measure which of our ad campaigns, including in Google Ads, bring new players.
  • Meta (Facebook SDK). Measures our ads on Facebook and Instagram, in the Android apps only. It receives that the app was installed and opened, in-app purchases (product, price and currency, never payment details), device information such as model, operating system and app version and, if you allow it, the device advertising ID. Meta uses this to tell us which of its ads bring players and, under its own policy, for its advertising services. The games do not show Meta ads and never ask you to log in to Facebook.
  • RevenueCat. Manages in-app purchases. It receives the purchase record from Apple or Google and an anonymous ID it creates. It never receives your payment details.

Purchases

In-app purchases are optional. Apple or Google processes the payment under their own privacy policies. We never receive your payment details. The store tells the game only whether a purchase succeeded, so the item can be delivered.

Advertising and tracking

Only the games marked with Google AdMob in the table show ads. On iPhone, a game with Google AdMob first shows Apple's tracking prompt. Only if you allow it can AdMob use the advertising ID to track you across other companies' apps and websites.

We also advertise some games on Google, Facebook and Instagram. To learn which of those ads bring new players, the Android versions of the games marked with Google Analytics for Firebase or Meta in the table send installs, app opens, purchases and, if you allow it, the device advertising ID to Google or Meta. You can reset or delete your advertising ID, or turn off personalised ads, in your device settings, and limit Meta through your Facebook and Instagram ad preferences. Games with none of these services do not track you.

Crash reports

Some games send technical error reports through the services in the table. If you allow it in your device settings, Apple or Google may also share anonymous crash reports with us. We use these only to fix bugs.

Children

Most of our games are for general audiences. Crimson Arena is for players aged 13 and over and is not directed at children. We do not knowingly collect personal information from children under 13. If you think a child has sent us personal information, write to us and we will delete it.

Your choices and deleting your data

You can stop all collection by deleting the game. To ask us to delete the statistics linked to your device, write to [email protected] with the game's name. Because we do not know who you are, we may ask you for the game's random ID or your device's advertising ID to find your data. We answer within 30 days.

Which game uses which service

GameVersionSends data to
Castle Crash: Cannon Kingdom (Google Play, web)AndroidGoogle AdMob, Google Analytics for Firebase, GameAnalytics, Meta (Facebook SDK), RevenueCat
iPhoneGoogle AdMob
WebonGame statistics, GameAnalytics, PostHog
Loop Unlock (Google Play, web)AndroidGoogle Analytics for Firebase, GameAnalytics, Meta (Facebook SDK), RevenueCat
iPhoneRevenueCat
WebonGame statistics, PostHog
Noodle Knockout: Punch Brawl (Google Play)AndroidGoogle AdMob, Google Analytics for Firebase, GameAnalytics, RevenueCat
Toy Squad (play.ongame.ai)WebGameAnalytics
AppsGameAnalytics, Unity, RevenueCat
Fusekick (play.ongame.ai)WebGameAnalytics, Unity
Sand Escape (play.ongame.ai)AllonGame statistics, GameAnalytics
Cube Drop (play.ongame.ai)WebGameAnalytics
AppsGameAnalytics, Unity, RevenueCat
Crimson Arena (play.ongame.ai)AndroidGameAnalytics (only after ACCEPT), RevenueCat
iPhoneGameAnalytics (only after ACCEPT), RevenueCat
WebGameAnalytics (only after ACCEPT)
Candle Sort (play.ongame.ai)WebNothing is sent
Cannon Balls (play.ongame.ai)WebNothing is sent
Cube Gunner (play.ongame.ai)WebNothing is sent

Changes

When a game starts using a new service, we update this page first and give it a new effective date.

Contact

Questions about privacy: [email protected]
Ongame Inc., 16192 Coastal Hwy, Lewes, DE 19958-3608, USA